Video game rehabilitation: a Wiiview

 

Since the introduction of the Nintendo Wii in 2006, dozens of studies and case reports have commented on the potential benefits and risks of “exergaming”. A recent example is a University of Toronto pilot study, EVREST (Effectiveness of Virtual Reality Exercises in STroke Rehabilitation), on the feasibility of using Wii in stroke rehabilitation (Saposnik et al. Stroke 2010; 41: 1477-1484; Saposnik et al. Int J Stroke 2010; 5: 47-51).

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